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Showing posts from April, 2022

Main Street: Pt1 - Remodel and UV Layout:

Over the past couple of weeks I've looked to rebuild my main street environment through modelling the key props/assets within the scene as well as laying out the UVs for each building and prop. So far I have modelled the four key shop fronts and two miscellaneous buildings. Alongside with key major props such as the broken down truck, the flower shop flower cart and any extra detailing prop add-on's to the buildings (Lights, Window Baskets, Roof Tiles etc). Remodeling Assets for Main ... by Jasmine Masters

Salvenger Drone 1 & 2 Character Turnarounds

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Finalized Drone 1 and 2 turnarounds. Includes the Beauty, Clay and Wire pass all composited in After Effects. Drone 1 Turnaround: Drone 2 Turnaround:

Texturing Drone 2.

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Continuing on with texturing the Drones, I managed to round off texturing Drone 2 much more quickly than Drone 1. For this Drone I wanted to still have that weathered and worn feel, but have Drone 2  appear newer/fresher than Drone 1. To do this I looked to use a slightly darker metal in tone and looked to strip back a lot of the dirt a moss elements seen in Drone 1 and instead replace it more with a light dusting of dirt and grit as well as adding the odd bit of moss/grass staining here and there; this particularly aimed more towards the fingers of the drone to help further suggest that the drone is picking up and moving things about. Texturing Drone 2. by Jasmine Masters Drone 2 Renders:  Drone 1 and 2 Side by Side: Bright Light Renders - With HDRI Map. Low Lighting Renders: No HDRI Map.