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Showing posts with the label Drawing

Shop Front Design Concepts and Orthographs.

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Moving on with the set design, I then began finalizing the look and feel of the some of the buildings I intend to have in my main street scenes; as well as including 2 miscellaneous buildings that I can then further modify to create other buildings to help fill out the street and add a bit more variety. For the buildings I was going for a run down weathered feel; with the idea of foliage and natural plant life taking over and reclaiming the town and it's surroundings. With the addition of dirt and moss I am also hoping to convey the age of the town, as well as incorporating small bits of graffiti to help imply its rough history with the ANR Regime. Shop Fronts 1 & 2. Shop Fronts 3 & 4. Miscellaneous Buildings 1 & 2. From these I also created orthographs from these designs, that I can then scale up and use to help when modelling to ensure I am getting the scale of the buildings right within the 'Maya World'. Shop Fronts 1 & 2 Orthographs. Shop Fronts 3 ...

Drone Further Development.

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Continuing on the drone design process (see here ) I took on the drone I felt had the most potential to be a bit more interactive within the scenes and to help draw interest to certain objects/devices. Below I created a further 3 designs with some slight modifications and looked at adding in the arm and focusing on the way the arm will look/move with the drone  Since I intend to have 2 drones within my short, I looked at having a drone with an arm and one without to help imply that one drone is an older model and one is a newer updated version. Here I also looked at compressing the drone to be a bit more compact and appear less clunky, to do this I shortened the front face of the drone and rearranged the front components/add-ons.       In addition to this I also considered how the back of the drone could be used to identify the drone model as well at working out/adapting what the drones are going to be called. I then added some colour to further help round o...

Initial Drone Design.

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Taking on board the changes I wish to make when filming my short (see here ), I begun to design some potential drone concepts that I could then take forward into a 3D space.  Drone Mindmap. With the drone I wanted it to be small and compact with a way to move about; either with turbines or wings and to have some sort of camera/screen to view it's surroundings, as well as have some sort of extendable arm to be able to move/nudge things. To begin with I began by creating random shapes and then using those to from the base shape of the drone. From there I picked the three I liked and then begun to further develop those designs, combining different aspects/ features from all three of the initial designs. Then I repeated this process to create a further six ideas. With this I found the top row of drone designs to hold the small and compact look I am after, but find I will have to further develop where the extend able arm will be placed.

Renewed Set Concepts.

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After reviewing my Premise work, I found my concept drawings lacking. So to help start off the Minor Project I began by rounding of the set concepts to help show a general idea of the type of scenes/sets I plan to use in the final shots when filming.  Here I started off by finishing the Lab Deck Desk concept by filling in the colour to help round off that concept. Lab Deck Continuation: Lab Deck Desk Outline from Premise Coloured Lab Desk - Back Lighting; Lighting based behind the Pin board Coloured Lab Desk 2 - Light changed to have slight light rays casting onto the desk. From there I then moved onto drawing out the rest of my concepts to help give me those working visuals to then refer back to when in Maya. This consisted of Harret Sets Main St, the Lab Deck's Shattered window and finally the Generator Hallway. Harret Set Main Street Concept: See shop design process here Lab Deck Shattered Window Concept: Generator Hallway Concept:

Minor OGR #1.

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OGR Check-in for the Minor Project - Progress so far. Outcome Proposal here . Minor OGR by Jasmine Masters Clearer Set Concepts:

Establishing the Town Within my World: Name the Town and Shop Branding.

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To help add a bit of background to the world I'm creating I looked at giving my decaying town a name and a loose idea of what it could have been like. Below shows the process I went through to construct my town name and explains some of my ideas behind the feel of the town. Shop Designs: Drawn Initial Shop Ideas.  Shop Branding:  Logo designs ready to be used in Harret Set Main Street Concept (only the key ones you can see):

Toolkit #2 - Production Bible Submission.

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Complete Character Production Bible. Toolkit #2 - Character Prod... by Jasmine Masters Clean Concept Art: St Paul's - The Night of the Air Raid. Raymond's Home.

Production Bible: Raymond's Home Concepts and Storyboard Outline.

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Continuing on with the character design project, I proceeded on to creating further set concepts, set plans and storyboards. To start with I looked at creating the human counterpart set concept with the entrance to Raymond's home hidden in the corner hidden behind the table. Taking influence from the Art Deco period I tried to embody that aspect through the geometric rug and the repeating pattered wallpaper with use of a minimum of 3 colours to keep with the simplicity the period brought to the home. Below that there are set plans for Raymond's home, showing a side and top view of the wall cavity in which he lives. Human Home Concept. Set Plans: Side (Left) Top (Right). From there I began designing some miscellaneous objects that would be found in his home and the ways in which he may use said objects. For example; his bed would be made from a sardine tin with the addition of cotton wadding, scrap material and matches/ an old shilling to make up his headboard. Another wou...

Character Production Bible: Update.

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Over the pass couple of months I've been continuing to work on the character design project ; in amongst others, to help round it off. Since the check-in I've been working on finishing of the St Paul's concept as well looking at to add in the gesture sheets for both my characters along with adding in the animation layout. Design Concept 1 - St Paul's. Animation Layout: Camera starts zoomed in on crack in the lamp post base. Raymond and Melvin emerge from crack and move out into the open to look up at St Paul's. Camera pans left to follow movement. Raymond points up at the cathedral, Melvin is in awe. As Raymond points camera zooms out and the audience see what Raymond is pointing at. Gesture Sheets - Raymond; Melvin: Raymond and Melvin Together.

Toolkit 2: Life Drawing - Back to Basics.

To catch up on missed out sessions of life drawing over the past year due to Covid, this past week (24th - 27th May) has been filled with the opportunity to catch up and get back to basics by putting pencil to paper.  I have found this past week to be quite refreshing by being able to get away from the computer screen and actually draw something on paper rather than by a graphics tablet. Throughout this week I have looked at exploring the human form through tone, shape, mark making and colour. When I first started drawing this week, I found I was a bit ‘rusty’ in some of the forms and shapes I was creating, but feel that over the past week I have gotten better at the seeing aspects of the human form and relaying what I’m seeing in real life to paper through observation and repetition of shapes. Life Drawing. - Catch Up. by Jasmine Masters

Premise: Initial Propaganda Poster Designs.

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Moving forward with designs for the environment I am creating, I looked at developing some propaganda posters for the Science Lab and The Anti-Nuclear Regime (the ANR). For this I looked at a lot of Soviet space propaganda that was around in the 1950-60s where new developments in space travel were just becoming known. Here I also looked at the types of propaganda that we against the Atomic Bomb and used the tension and drama each poster embodied to fuel my ideas for The ANR campaign designs; aiming for a dark apocalyptic mood to in still fear in society. On the other end of the spectrum, for the Science Lab I looked at creating a lighter mood it it's ANR counter part. With this I looked more at science propaganda that emboldened and encouraged science, as well as looked at conservation posters to combine with the science theme and support what the Lab does (environmental research and conservation). Premise: Propaganda Visual ... by Jasmine Masters Below are some of the...

Premise: Camera Direction & Set Development.

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Going off the mind map I came up with I started to design some layouts and and sets for this post nuclear world to exist in. Before I started to sketch out some scenes, I looked into how I want to shoot the environment I am creating. As seen above in the mind map I contemplate either shooting through the frame of using the camera as a person or using the camera as a drone in an observational piece to explore the set/world created. In the end I've decided the camera would be a mix between a person and drone point of view. So, the pair would travel through the decrepit city scoping it out to see what remains and to try and find out what happed there. I plan for the key focus to be solely on moving through the damaged city and into the science labs where the scientists are planning their escape showing a generator room, plans for the conservation ship and hub pods for growing plants. Ultimately leading to the camera coming across a break in the labs window to see the conservati...