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Showing posts with the label Substance Painter

Major: Submission Links Post.

Major Submission Post https://jasminemasterscaa.blogspot.com/2022/05/major-submission-post.html  Major Submission Doc https://issuu.com/jasminemasters/docs/_when_we_re_gone_major_submission_work_final  When We're Gone 'Art Of' https://issuu.com/jasminemasters/docs/when_we_re_gone_art_of_final  Intro https://jasminemasterscaa.blogspot.com/2022/01/intro-to-major-reviewing-minor-major.html   Modelling https://jasminemasterscaa.blogspot.com/2022/01/modelling-drone-2-pt2.html https://jasminemasterscaa.blogspot.com/2022/01/modelling-drone-2-pt3.html https://jasminemasterscaa.blogspot.com/2022/02/3d-modelling-tests-pt1.html https://jasminemasterscaa.blogspot.com/2022/04/main-street-remodel-and-uv-layout-pt1.html https://jasminemasterscaa.blogspot.com/2022/05/main-street-pt2-modeling-extra-assets.html   Rigging https://jasminemasterscaa.blogspot.com/2022/02/rigging-drone-2-arms-pt.html https://jasminemasterscaa.blogspot.com/2022/02/rigging-dron...

Major: Submission Post.

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Shop Fronts Turn Around. Drone Turn Arounds Drone 1 Drone 2 Animating Drone Eyes: Image Sequence Drone 1. Animating Drone Eyes: Emission Drone 1. Animating Drone Eyes: Image Sequence Drone 2. Animating Drone Eyes: Emission Drone 2. Major Submission Doc https://issuu.com/jasminemasters/docs/_when_we_re_gone_major_submission_work_final When We're Gone 'Art Of' https://issuu.com/jasminemasters/docs/when_we_re_gone_art_of_final

Texturing Drone 2.

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Continuing on with texturing the Drones, I managed to round off texturing Drone 2 much more quickly than Drone 1. For this Drone I wanted to still have that weathered and worn feel, but have Drone 2  appear newer/fresher than Drone 1. To do this I looked to use a slightly darker metal in tone and looked to strip back a lot of the dirt a moss elements seen in Drone 1 and instead replace it more with a light dusting of dirt and grit as well as adding the odd bit of moss/grass staining here and there; this particularly aimed more towards the fingers of the drone to help further suggest that the drone is picking up and moving things about. Texturing Drone 2. by Jasmine Masters Drone 2 Renders:  Drone 1 and 2 Side by Side: Bright Light Renders - With HDRI Map. Low Lighting Renders: No HDRI Map.

Texturing Drone 1: Pt 2 - Complete.

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Continuing on from Texturing Drone 1 Part 1, I looked to round of the texturing in Substance Painter and moved onto importing the exported maps from Substance into Maya. Had a little trouble getting the maps to work accordingly, but once the settings were right the final drone came together. Here I also looked to add in an effect for the water tank to give the impression of bubbling water within the tank to help further imply that the drones are hydroelectric.   Drone 1 Texturing: Pt2. by Jasmine Masters Low Lighting Drone Renders: HDRI Lighting Drone Renders: Tank Bubbles Clip Full: UV Bubbles Clip: Tank Bubbles Inner Mesh. Bubbling Water Tank.

Texturing Drone 1: Pt 1.

I began texturing Drone 1 in Substance Painter, focusing on creating the metal base material for the drone and looking at bringing in that weathered element to signify the age of the drone and show how long it has been out in the field. Texturing Drone 1: Pt 1. by Jasmine Masters

Toolkit #2: Submission Post & Reflective Statement.

Character Production Bible: Toolkit #2 - Character Prod... by Jasmine Masters See Basecamp for cleaner PDF version^ Character Design Project: Class Work: Lesson 1: https://jasminemasterscaa.blogspot.com/2020/10/character-design-session-1.html Lesson 2: https://jasminemasterscaa.blogspot.com/2020/11/character-design-session-2.html Lesson 3: https://jasminemasterscaa.blogspot.com/2020/11/character-design-session-4.html Lesson 4: https://jasminemasterscaa.blogspot.com/2021/01/character-design-session-5.html Lesson 5: https://jasminemasterscaa.blogspot.com/2021/01/character-design-session-6.html Animation – 5 Poses x2:               i. https://jasminemasterscaa.blogspot.com/2020/10/moom-action-poses.html               ii. https://jasminemasterscaa.blogspot.com/2020/10/week-2-act-moom-relaxed-poses.html Moom Weight Lifting: http...

Toolkit 2: Texturing Pipeline - Texturing a Graffitied Dumpster in Substance Painter.

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Continuing on with learning Substance Painter. For this session we looked at texturing a Dumpster. Using more in-depth methods to texture the model; ranging from using a variety of masks, filters, generators, fill layers, anchor points and projections onto a surface to create the end outcome. I still had some stags due to my system requirements and the program not running how it should with maps glitching; but managed to make do with what the program would allow me to do. Texturing Pipeline - Textur... by Jasmine Masters AO Pass. Final Render Composite with AO Pass.

Toolkit 2: Texturing Pipeline - Texturing an Oil Can in Substance Painter.

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Continuing on with learning Substance Painter. For this session we looked at texturing an Oil Can. Using more in-depth methods to texture the Can; ranging from using a variety of masks, filters, generators and fill layers. Whilst using Substance I found I hit a few snags when it came to adding textures in the height map; meaning that although I was adding this information in, I wasn't showing on the live render model in the viewport. This may be down to the type of graphics card I have on my laptop and not having enough cache memory to carry out certain operations. Texturing a Oil Can in Subs... by Jasmine Masters Oil Can Composite.

Toolkit 2: Texturing Pipeline - Introduction to Substance Painter.

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This week we were introduce to Substance Painter; which is a live texture editing software used to texture models and create maps to then use in other programs, in this case we were exporting maps to use in Maya. Book Texturing in Substanc... by Jasmine Masters Book Outcome. Book Composite Outcome.