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Showing posts with the label Toolkit 1

Toolkit 1: Life Drawing. - Submission.

Toolkit 1 Submission by Jasmine Masters on Scribd Life Drawing posts, click here Reflective Statement: Coming from a drawing background I felt comfortable in this part of the toolkit project as in past projects I traditionally worked with physical medias to create my works. I had played around with digital painting before hand and have found through the drawing exercises the way I paint digitally has improved in comparison to where I was before. I have also found that my physical drawing has gotten better from observing things in person and drawing them from real life, in contrast to just copying an image off the internet. This especially in areas that consist of drawing the human form in proportion, although in some case I lost the correct proportions, I still managed to learn from that to help build mussel memory to drawing the not only the human form but other subjects as well. In addition to this, through repetitive drawing exercises it allowed me to loosen up the way I ...

Toolkit 1: Animation - Submission.

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Animation for posts click here. Reflective Statement: From completing the animated exercises, I found my understanding of movement within a 2D animation to be easily transferred to a 3D animation in Maya. Through this part of the project I found myself creating longer short animated clips to what I had originally played around with on paper with flip books before my time on the course. At first, I found it hard to adjust to working digitally whilst repeating the same drawing; but at a new position each time, since it was a new program for me to learn - despite how similar it is to the other adobe drawing and editing programs – however I had found it to be useful in sense that it got me to draw out the keyframes and look at how to implement emphasis and character to the short clips I created, in order to get to further grips with how amination works ‘behind the scenes’ to see what goes into creating a successful movement within an animated clip; as seen with the bouncing ball ...

Toolkit 1: Maya - Submission.

Reflective Statement: Throughout the course of completing the tutorials I have found my knowledge of the software has grown exponentially. From starting the course with not a clue on how to work a 3D modelling program to the end of the tutorials where I feel confident to say that I can now use the Maya software with all the basic skills required to take further in the course and build upon. When I first started getting to grips with the program, I found it difficult to adjust to, as prior to this the only 3D modelling experience I had was through using clay and other modeling medias. But through learning the basics of how to do that digitally I now feel more at ease when it comes to modelling objects for a scene, as shown in the complex shapes I chose for my Invisible Cities and Fantastic Voyage project that vary in variety of shapes. Knowing there is still so much to learn about the software and what it can do; I’ll look to broaden my understanding and knowledge of the software an...

Maya Skinning Methods: Interactive Weighting, Post Weights & Interactive Bind.

Maya Skinning Methods: Inte... by Jasmine Masters on Scribd Skinning Method 1: Interactive Weighting, Component Editor & Paint Weights. Skinning Method 2: Post Weights & Interactive Bind.

Lighting & Rendering 1: Arnold Part 2

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Lighting & Rendering 1:... by Jasmine Masters on Scribd Maya Light Filter Outcomes: Gobo. Gobo and Mix, Gobo, Light Decay and Barn doors. Light Blocker. Stylistic Interior Lighting Outcomes: Ai Standard Surface Outcomes: Before. After. Playing with Presets.

Lighting & Rendering 1: Arnold Part 1.

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Linear Workflow. by Jasmine Masters on Scribd Lighting & Rendering 1:... by Jasmine Masters on Scribd Lighting Outcomes: Sampling and Noise Reduction: Before. After. Ray Depth: Before. After. Maya Lights: Point Light. Directional Light. Area Light. Spotlight. Arnold Area Light.

Sketch Jam: ''Marvelous Menagerie''

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Task: Using a randomized generator create "Marvelous Menagerie'' through combining different animals together. Flamingo, Armadillo and a Panda. Hamster, Monkey and a Mountain Goat. Elephant, Common Loon and a Bear. Toad, Porcupine and a Lamb.

Maya Deformers - Nonlinear, blend shapes and Inbetweeners.

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Deformers Part 1 Non-Linear... by Jasmine Masters on Scribd Deformers part 2: Blend Sha... by Jasmine Masters on Scribd

Organic Modelling #2.

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Organic Modelling #2. by Jasmine Masters on Scribd

Creating a Basic Human Rig Part 4: Head, Neck, & Final Grouping.

Creating a Basic Human Rig ... by Jasmine Masters on Scribd

Life Drawing with a Model #14.

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1i.        5 Minute Sketches. 1ii.        5 Minute Sketches. 2.      15 Minute Sketches. 3 .        20 Minute Sketch. 4 .        15 Minute Sketch.

Organic Modelling #1.

Organic Modelling #1. by Jasmine Masters on Scribd

Creating a Basic Human Rig Part 3: Arms & Hands.

Creating a Basic Human Rig ... by Jasmine Masters on Scribd

Creating a Basic Human Rig Part 2: Spine & Chest.

Creating a Basic Human Rig ... by Jasmine Masters on Scribd

Creating a Basic Human Rig Part 1: Feet & Legs.

Maya Tutorial Creating a Ba... by Jasmine Masters on Scribd

Life Drawing with a Model #13.

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1. 5 Minute Warm Up Sketches. 2. Practicing Proportions. 3. Proportions. 4. Proportions and Tone.

Intro to After Effects.

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Intro to After Effects. by Jasmine Masters on Scribd

Life Drawing with a Model #12.

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1. 5 Minute Sketches. 2. 20 Minute Sketches - RIGHT - Draw Through Method. - LEFT - Focus on Hands and Feet. Draw Through Method is where you draw using one fluid line in a single motion instead of using a feathered line to form the shape of the subject being drawn; this technique is typically used in digital drawing to get clean refined line work. 3. 10 Minute Sketches - Focus on Shadow, Tone and Highlights. 4. Using Shadow, Tone, Highlights and Line.

Charactter Design Session #4

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Life Drawing with a Model #11

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1 Minute Sketches. 3 Minute Sketches. 30 Minute Portrait. 15 Minute Sketchs. 15 Minute Sketch.