Going off the mind map I came up with I started to design some layouts and and sets for this post nuclear world to exist in. Before I started to sketch out some scenes, I looked into how I want to shoot the environment I am creating. As seen above in the mind map I contemplate either shooting through the frame of using the camera as a person or using the camera as a drone in an observational piece to explore the set/world created. In the end I've decided the camera would be a mix between a person and drone point of view. So, the pair would travel through the decrepit city scoping it out to see what remains and to try and find out what happed there. I plan for the key focus to be solely on moving through the damaged city and into the science labs where the scientists are planning their escape showing a generator room, plans for the conservation ship and hub pods for growing plants. Ultimately leading to the camera coming across a break in the labs window to see the conservati...
Hi Jasmine,
ReplyDeletea solid OGR submission, well done.
I think that you already heading in the right direction, and it will be great to see a more current interpretation of Baucis, rather than the more rutsic approaches we have seen in the past.
Materiality is going to be really important as you want your building to be light and airy in order to exist in this place.
Look at the architecture of Santiago Calatrava and Zaha Hadid, Frank Gehry's fish sculpture and the wooden structures of Kengo Kuma, this will help you to avoid designing little box houses.
I'd recomend doing some more thumbnails in order to explore the city further as well as play with interesting compositions and viewer placment.
I will look into creating and implementing more free-flowing structures into the designs I have as well as new view points within further explorational thumbnails; using the suggested architects above and those I come across with more in depth research, to form a more characterized and definitive interpretation of Baucis.
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