'What if?' Metropolis Reflective Statement.
Throughout the 'What if?' Metropolis project, I have found areas of the modelling to be quite difficult in terms of forming the correct shapes to match that of the orthographs I had previously drawn out for the model. This due to there being a lot of organic shapes within my buildings infrastructure, which then I found caused problems when it came to UV-ing the models as some had 'non-manifold geometry', meaning it couldn't be unfolded easily; meaning I then had to go back and clean up the mesh so that the UV's could be unfolded accordingly. In addition to this I feel slightly more confident in modeling in Maya, as before I had never digitally 3D modeled anything. so I am pleased with the outcome produced since this way of working is all new to me. In future however I will consider looking at more complex textures, as at the moment within my current scene I find it lacks that extra bit of depth and dimension, this due to not allowing myself that extra bit of