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Showing posts from March, 2020

Lighting & Rendering 1: Arnold Part 1.

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Linear Workflow. by Jasmine Masters on Scribd Lighting & Rendering 1:... by Jasmine Masters on Scribd Lighting Outcomes: Sampling and Noise Reduction: Before. After. Ray Depth: Before. After. Maya Lights: Point Light. Directional Light. Area Light. Spotlight. Arnold Area Light.

Sketch Jam: ''Marvelous Menagerie''

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Task: Using a randomized generator create "Marvelous Menagerie'' through combining different animals together. Flamingo, Armadillo and a Panda. Hamster, Monkey and a Mountain Goat. Elephant, Common Loon and a Bear. Toad, Porcupine and a Lamb.

Fantastic Voyage - The Life Cycle of a Slime Mold: A Slime Molders Venture 2D Animatic (NO SOUND).

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Fantastic Voyage: The Life Cycle of a Slime Mold: A Slime Molders Venture Storyboard.

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1. 2. 3. 4. 5. 6. 7. 8. 9. 10.

Maya Deformers - Nonlinear, blend shapes and Inbetweeners.

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Deformers Part 1 Non-Linear... by Jasmine Masters on Scribd Deformers part 2: Blend Sha... by Jasmine Masters on Scribd

Fantastic Voyage: The Pitch.

Fantastic Voyage: The Pitch. by Jasmine Masters on Scribd

Fantastic Voyage Refined Script; The Life Cycle of a Slime Mold: A Slime Molders Venture.

The Life Cycle of a Slime Mold: A Slime Molders Venture- Revised by Jasmine Masters on Scribd

Fantastic Voyage Initial Script; The Life Cycle of a Slime Mold: A Slime Molders Venture.

The Life Cycle of a Slime ... by Jasmine Masters on Scribd

Fantastic Voyage: Finalized Concept Designs.

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I then looked into developing my initial concept designs previously created; with this I wanted to implement the neon glow feature concept that I looked at in my Influence maps post, as well as include text in an interesting way to get students to read what is being explained in the video as many students don't typically enjoy reading lots when it comes to school topics as found from my Market research and personal experience. Below I have tried to incorporate these ideas as best I can to get the desired anesthetic and the basic key terms and required knowledge across to my chosen target audience. Chosen Left hand-side Sporangia as Final Design. Chosen Spore Design.

Fantastic Voyage: Initial Concept Designs.

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Here I started to look at varying designs for the different stages in which the slime mold progresses through - the slime molds active phase and the reproduction phases (sporangia and spores). With these I wanted to make them as oraganic as possible to best reflect that of the mold in its natural states as it goes through the different stages. From here I will look to develop, combine and experiment to get the desired visual appeal for the end animation outcome.

Organic Modelling #2.

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Organic Modelling #2. by Jasmine Masters on Scribd

Creating a Basic Human Rig Part 4: Head, Neck, & Final Grouping.

Creating a Basic Human Rig ... by Jasmine Masters on Scribd

Life Drawing with a Model #14.

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1i.        5 Minute Sketches. 1ii.        5 Minute Sketches. 2.      15 Minute Sketches. 3 .        20 Minute Sketch. 4 .        15 Minute Sketch.

Market Research.

Fantastic Voyage - Market R... by Jasmine Masters on Scribd

Influence Maps.

Fantastic Voyage - Slime Mo... by Jasmine Masters on Scribd

Fantastic Voyage - Chosen Brief.

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For my Fantastic Voyage brief I chose the plasmodial slime mold life cycle; with this I found it to be the most interesting of the three proposed topics - the other two being life cycle of a fungi and the mitosis and meiosis cycle. Since some slime molds have the tendency to move and crawl I thought it could be quite an interesting factor when it comes to animating the slime mold as it moves and designing the slime mold to enable it to move from one place to another.

Organic Modelling #1.

Organic Modelling #1. by Jasmine Masters on Scribd

Creating a Basic Human Rig Part 3: Arms & Hands.

Creating a Basic Human Rig ... by Jasmine Masters on Scribd

Creating a Basic Human Rig Part 2: Spine & Chest.

Creating a Basic Human Rig ... by Jasmine Masters on Scribd

Soundscape Reflective Statement.

Throughout the Soundscape Project I have found it to be interesting in not only expanding my knowledge into the inner workings of sound, but also being able to create my own sounds and interpret those sounds how I see fit and how I could alter it to work for a particular setting. When I first started this project, I was a bit unsure of how to approach it, but with basic tutorials in using Adobe Audition, I found it gave me the base foundation I needed in order to then be able to create and formulate my own sounds and audio within the software. In addition to this I also had to go out and record my own sounds to then use within the program. With this I found I could have been more experimental in terms of collecting my sounds and what I could have used as substitutes for some of the sounds I had recorded and/or used within my SFX audios. Looking forward for future projects I can look to develop my listening ear when it comes to sounds within an animated short and/or film and ta

Soundscape Final Submission.

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Image 1. Image 2. Image 3.

Final Sounds

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Using the original sounds I collected and through experimenting with the sounds, I then looked to finalise the one of each audio experiment to get the final SFX sound outcome.

Original Recorded Sounds.

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Here I went out and about to find and create different sounds, these varying from sounds created from everyday objects in the home to more organic objects in nature.

Refined Sound Complications.

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Refining Sound Complications. by Jasmine Masters on Scribd

Sonic Concept.

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Soundscape Sonic Concept. by Jasmine Masters on Scribd