Posts

Showing posts from April, 2021

Toolkit 2: Lip Syncing Pt 2 - Adding in Phonemes/Visemes and Tongue Movement

Image
In todays lip syncing session, we looked at adding in further movement to the mouth. This was done by thinking about the phonemes/ visemes we make when we talk to add a more precise movement to the lips. In addition to this we also looked at adding in pressure to certain words and looked at tongue movement within the mouth and where the tongue catches on sounds. Lip Syncing Pt 2 by Jasmine Masters Tongue Movement: Phonemes/Visemes and Tongue Movement Outcome:

Toolkit 2: Lip Syncing Pt1: Jaw Bounce.

Image
This week I looked at lip syncing. With this I looked at animating the Jaw Bounce to piece of audio from Star Trek: Generations (1994). This involved moving the lower section of the Jaw on the Moom rig to mimic the open and close motions of speech and making sure to thinking about how the mouth moves to produce sounds and words. Using the thought process of how the Muppets 'bite' words to seem like they are alive and talking; to the added knowledge of Phonemes and Visemes to help inform lip movements and the sounds we make. Phonetics: Mouth Movement & Prepping for Posing. Toolkit 2: Lip Syncing Pt1 by Jasmine Masters Lip Sync Blocking Outcome:

Premise: OGR.

Image
Premise OGR: Work so far. Premise OGR by Jasmine Masters Script: Premise Script V3 by Jasmine Masters 2D Animatic: No Sound.

Premise: Script, Storyboards and Animatic.

Image
 Using my existing concept work , I began to create a script to work from for the 2D Animatic. Making sure to note key characters, assets and locations. With this I also Created 'Camera Profiles' to help envision and understand the characters living in this world I am creating. Script: Premise Script V3 by Jasmine Masters Camera Profiles: Premise: Camera Profiles by Jasmine Masters on Scribd I then moved on to creating my storyboards with the use of the script to help inform what's going to be in each shot. (camera directions are in red) . Storyboards: With the storyboard complete I then moved onto creating the animatic in Premiere Pro. Animatic:

Premise: Camera Direction & Set Development.

Image
Going off the mind map I came up with I started to design some layouts and and sets for this post nuclear world to exist in. Before I started to sketch out some scenes, I looked into how I want to shoot the environment I am creating. As seen above in the mind map I contemplate either shooting through the frame of using the camera as a person or using the camera as a drone in an observational piece to explore the set/world created. In the end I've decided the camera would be a mix between a person and drone point of view. So, the pair would travel through the decrepit city scoping it out to see what remains and to try and find out what happed there. I plan for the key focus to be solely on moving through the damaged city and into the science labs where the scientists are planning their escape showing a generator room, plans for the conservation ship and hub pods for growing plants. Ultimately leading to the camera coming across a break in the labs window to see the conservation sh