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Showing posts from May, 2021

Character Production Bible: Update.

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Over the pass couple of months I've been continuing to work on the character design project ; in amongst others, to help round it off. Since the check-in I've been working on finishing of the St Paul's concept as well looking at to add in the gesture sheets for both my characters along with adding in the animation layout. Design Concept 1 - St Paul's. Animation Layout: Camera starts zoomed in on crack in the lamp post base. Raymond and Melvin emerge from crack and move out into the open to look up at St Paul's. Camera pans left to follow movement. Raymond points up at the cathedral, Melvin is in awe. As Raymond points camera zooms out and the audience see what Raymond is pointing at. Gesture Sheets - Raymond; Melvin: Raymond and Melvin Together.

Toolkit 2: Life Drawing - Back to Basics.

To catch up on missed out sessions of life drawing over the past year due to Covid, this past week (24th - 27th May) has been filled with the opportunity to catch up and get back to basics by putting pencil to paper.  I have found this past week to be quite refreshing by being able to get away from the computer screen and actually draw something on paper rather than by a graphics tablet. Throughout this week I have looked at exploring the human form through tone, shape, mark making and colour. When I first started drawing this week, I found I was a bit ‘rusty’ in some of the forms and shapes I was creating, but feel that over the past week I have gotten better at the seeing aspects of the human form and relaying what I’m seeing in real life to paper through observation and repetition of shapes. Life Drawing. - Catch Up. by Jasmine Masters

Premise: Reflective Statement.

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For the Premise Project, we could have free rein to create and design anything we wanted and transition this into a short animation using the medium of 3D software and storytelling. Initially I was a bit lost on where to start/ take my project, usually because I would have the cushion of a set brief to fall back on to help guide my ideas. With this project however I have found I needed to find my own voice and push myself to come up with something that I could see possibly taking into the third year to work on and build up to a final outcome that I would be proud of. To begin with I thought of setting my project around an old folktale and using that to incite my work, but found I was struggling to find one that appealed to me and could be made into and animated short. But with further talks with my tutors, peers, friends and family I found I really liked the idea of storytelling through world building and drawing on real world events to help influence my ideas and designs as well as

Premise: Submission Post.

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Pre-Vis - 3D Animatic. Crit Presentation: Premise: When We’re Gone- C... by Jasmine Masters When We're Gone - 'Art Of': Premise: When We’re Gone - ... by Jasmine Masters

Premise: Initial Propaganda Poster Designs.

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Moving forward with designs for the environment I am creating, I looked at developing some propaganda posters for the Science Lab and The Anti-Nuclear Regime (the ANR). For this I looked at a lot of Soviet space propaganda that was around in the 1950-60s where new developments in space travel were just becoming known. Here I also looked at the types of propaganda that we against the Atomic Bomb and used the tension and drama each poster embodied to fuel my ideas for The ANR campaign designs; aiming for a dark apocalyptic mood to in still fear in society. On the other end of the spectrum, for the Science Lab I looked at creating a lighter mood it it's ANR counter part. With this I looked more at science propaganda that emboldened and encouraged science, as well as looked at conservation posters to combine with the science theme and support what the Lab does (environmental research and conservation). Premise: Propaganda Visual ... by Jasmine Masters Below are some of the

Premise: Update - Modelling Rough Sets and Assets for Pre-Vis.

Over the past couple of weeks, I've begun modelling in Maya the needed sets and assets to build up the main scenes as shown in my animatic. Using the drawn animatic designs as reference for what is needed in each set I begun constructing each environment Premise: Rough Mock Up Sets... by Jasmine Masters With these rough 3D sets it will enable me to get clearer idea of camera direction within my scenes for the 3D animatic, as in the 2D animatic in some places the camera movement isn't very clear.

Toolkit 2: Lip Syncing Pt 4 - Adding Head Transition Movement, Blinking and Clean Up.

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This week we looked at finishing up the Predator lip sync animation. This consisted of adding in the head transitions from the locked blocking poses from last weeks work, as well as looking to add in some blinks throughout the clip to help the character seem more alive. Once the head transitions and blinks were added, I then looked at cleaning up the animation curves in the graph editor. Toolkit 2: Lip Syncing Pt4 by Jasmine Masters Head Transitions: Adding the Blink: Clean Up:

Toolkit 2: Lip Syncing Pt 3 - Adding in Eye, Brow and Head Movement.

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This week we looked at adding in eye, brow and head movement to the lip syncing 'predator' clip. This consisted of double key framing (locking like steeped key frames) sections of the clip where we wanted brow or head movement and then going back and adding in the in-betweens to help the transitions between the locking poses (head movement in-betweens are to come later). Lip Sync Pt3 by Jasmine Masters Eye and Brow Movement: Head Movement: