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Showing posts from May, 2020

Fantastic Voyage: SUBMISSION.

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2D Animatic: CG Pre-Vis: Fantastic Voyage: Art of: A... by Jasmine Masters on Scribd Reflective Statement: During the course of this project I have found it to be an enlightening learning experience, despite the current COVID-19 situation that had caused slight disruption to learning and led to classes moving to online instead of at the university. With this in mind I found having to work from home to be slightly less practical than having full access to the university resources and contact time with tutors; as I felt that despite having access to the required programs, my computer struggled to compete with the level/standard I was hoping to work to. That a side, I feel that I have still been able to progress my learning and technical skills within this project. Having it be the second major animation project I have worked on, I found it slightly easier to get my head round and cope with in comparison to the Script To Screen project; as I felt I had more c

Fantastic Voyage: Test Renders and Test Animations.

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Fantastic Voyage: Test Rend... by Jasmine Masters on Scribd Slime Molds, Fruiting Body and Spore Model Test Renders and Compositing in Photoshop. Set Props. Set Plane. Set Layout: Test Playblasts. *Had to screen capture Fruiting Body motion as Maya kept crashing when more than 1 key frame was placed on the timeline.

Toolkit 1: Life Drawing. - Submission.

Toolkit 1 Submission by Jasmine Masters on Scribd Life Drawing posts, click here Reflective Statement: Coming from a drawing background I felt comfortable in this part of the toolkit project as in past projects I traditionally worked with physical medias to create my works. I had played around with digital painting before hand and have found through the drawing exercises the way I paint digitally has improved in comparison to where I was before. I have also found that my physical drawing has gotten better from observing things in person and drawing them from real life, in contrast to just copying an image off the internet. This especially in areas that consist of drawing the human form in proportion, although in some case I lost the correct proportions, I still managed to learn from that to help build mussel memory to drawing the not only the human form but other subjects as well. In addition to this, through repetitive drawing exercises it allowed me to loosen up the way I

Toolkit 1: Animation - Submission.

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Animation for posts click here. Reflective Statement: From completing the animated exercises, I found my understanding of movement within a 2D animation to be easily transferred to a 3D animation in Maya. Through this part of the project I found myself creating longer short animated clips to what I had originally played around with on paper with flip books before my time on the course. At first, I found it hard to adjust to working digitally whilst repeating the same drawing; but at a new position each time, since it was a new program for me to learn - despite how similar it is to the other adobe drawing and editing programs – however I had found it to be useful in sense that it got me to draw out the keyframes and look at how to implement emphasis and character to the short clips I created, in order to get to further grips with how amination works ‘behind the scenes’ to see what goes into creating a successful movement within an animated clip; as seen with the bouncing ball

Toolkit 1: Maya - Submission.

Reflective Statement: Throughout the course of completing the tutorials I have found my knowledge of the software has grown exponentially. From starting the course with not a clue on how to work a 3D modelling program to the end of the tutorials where I feel confident to say that I can now use the Maya software with all the basic skills required to take further in the course and build upon. When I first started getting to grips with the program, I found it difficult to adjust to, as prior to this the only 3D modelling experience I had was through using clay and other modeling medias. But through learning the basics of how to do that digitally I now feel more at ease when it comes to modelling objects for a scene, as shown in the complex shapes I chose for my Invisible Cities and Fantastic Voyage project that vary in variety of shapes. Knowing there is still so much to learn about the software and what it can do; I’ll look to broaden my understanding and knowledge of the software an

Fantastic Voyage: The Life Cycle of a Slime Mold: A Slime Molders Venture - 2D Animatic (Final).

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Fantastic Voyage: Modelling #5 Set Plane, Set Props and Set UV's.

Fantastic Voyage: Modelling... by Jasmine Masters on Scribd