Toolkit 1: Maya - Submission.

Reflective Statement:
Throughout the course of completing the tutorials I have found my knowledge of the software has grown exponentially. From starting the course with not a clue on how to work a 3D modelling program to the end of the tutorials where I feel confident to say that I can now use the Maya software with all the basic skills required to take further in the course and build upon. When I first started getting to grips with the program, I found it difficult to adjust to, as prior to this the only 3D modelling experience I had was through using clay and other modeling medias. But through learning the basics of how to do that digitally I now feel more at ease when it comes to modelling objects for a scene, as shown in the complex shapes I chose for my Invisible Cities and Fantastic Voyage project that vary in variety of shapes. Knowing there is still so much to learn about the software and what it can do; I’ll look to broaden my understanding and knowledge of the software and expanding my skillset where possible, to create more detailed models and animation sequences that appeal to different audience groups.

Maya tutorials:
Maya Brief 2 – Set Design: Chicken Coop ‘Pipeline’. https://jasminemasterscaa.blogspot.com/2019/11/maya-brief-2-set-design-chicken-coop.html
Maya Brief 2 - Set Design: Making the Fence and Ground plane - ‘Pipeline’. https://jasminemasterscaa.blogspot.com/2019/11/maya-brief-2-set-design-making-fence.html
Maya Brief 2 - Set Design: Making the Scene - ‘Pipeline’. https://jasminemasterscaa.blogspot.com/2019/11/maya-brief-2-set-design-making-scene.html
Maya Brief 2 - Set Design: Texturing, rendering and compositing (light wrap) the Scene - ‘Pipeline’. https://jasminemasterscaa.blogspot.com/2019/12/maya-brief-2-set-design-texturing.html
Camera Rigging Practice - Pan, Pitch and Roll Camera Operations. https://jasminemasterscaa.blogspot.com/2020/01/camera-rigging-practice-pan-pitch-and.html
Pre-Visualization: Camera Control Pt 3 -Distance Shot: Tracking.  https://jasminemasterscaa.blogspot.com/2020/01/pre-visualisation-camera-control-pt-3.html
Pre-Visualization: Camera Control Pt 4 – Contra Zoom and Camera Shakes. https://jasminemasterscaa.blogspot.com/2020/01/pre-visualisation-camera-control-pt-4.html
Creating a Basic Human Rig Part 4: Head, Neck, & Final Grouping. https://jasminemasterscaa.blogspot.com/2020/03/creating-basic-human-rig-part-4-head.html
Maya Deformers - Nonlinear, blend shapes and Inbetweeners. https://jasminemasterscaa.blogspot.com/2020/03/maya-deformers-nonlinear-blend-shapes.html
Maya Skinning Methods: Interactive Weighting, Post Weights & Interactive Bind. https://jasminemasterscaa.blogspot.com/2020/04/maya-skinning-methods-interactive.html

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