Toolkit 1: Animation - Submission.
From completing
the animated exercises, I found my understanding of movement within a 2D
animation to be easily transferred to a 3D animation in Maya. Through this part
of the project I found myself creating longer short animated clips to what I had
originally played around with on paper with flip books before my time on the
course. At first, I found it hard to adjust to working digitally whilst
repeating the same drawing; but at a new position each time, since it was a new
program for me to learn - despite how similar it is to the other adobe drawing
and editing programs – however I had found it to be useful in sense that it got
me to draw out the keyframes and look at how to implement emphasis and character
to the short clips I created, in order to get to further grips with how amination
works ‘behind the scenes’ to see what goes into creating a successful movement within
an animated clip; as seen with the bouncing ball characters and the walk
sequence at the end of the show reel. Going forward I can look to further my
understanding of the 12 principles of animation and where best to implement those
features to best suit the desired outcome I am aiming for, additionally I can
also look to use the program within compositing the scenes exported from Maya
as an added effect if the desired effect can’t be met in after effects.
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