Continuing on from lasts weeks
Texturing Pipeline . This week I looked at furthering the texturing process. This consisted of applying colour to the UV Map and adding in additional textures to add interest to the book and ground surface. Using Bump and Specular Maps to rise the details in the in books/grounds surface.
Book Texturing Pt 2. by Jasmine Masters
Render Outcomes:
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Clay render with AO Passes. |
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Colour Blocking. |
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Book with Texture. |
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Book with Bump and Specular Maps. |
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Book with ALL Maps and AO Passes. |
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