This week we looked at the use of Normal maps and Ambient Occlusion maps with the aid of the program XNormal to generate said maps; these maps are typically used in game engines as quick ways to build texture and depth within the scenes objects. This week we also looked other methods of procedural texturing which included the use of the hyper shade to modify and create node networks. This can be seen with the flipped normals on book pages and the use of animated texture maps.
Used After Effects to create eye blink image sequence and then brought the image sequences into Maya by plugging in the sequences to the texture nodes. One sequence for colour and one for emission. Animating Drone Eyes. by Jasmine Masters Animating Drone Eyes: Image Sequence Test Drone 1. Animating Drone Eyes: Emission Test Drone 1. Animating Drone Eyes: Image Sequence Test Drone 2. Animating Drone Eyes: Emission Test Drone 2.
Directed by Sir Ridley Scott and written from the minds of Dan O’Bannon and Ronald Shusett; Alien (1979) is a film full of jump scares, high suspense and restless curiosity, as stated by Roger Ebert “At its most fundamental level, "Alien" is a movie about things that can jump out of the dark and kill you.” further emphasising the menacing and hostile nature of the foreign organism. Alien (1979) not only pushes boundaries in terms of visual design, but also in subliminal messages hidden within the film that the audience will have to sit a decipher; these include woman empowerment, challenging misogynistic views and the vulnerable qualities that reside in men. (fig. 1) Fig. 1 Alien (1979) film poster This sci-fi horror conveys themes as mentioned above strongly through its character line-up; depicting a crew of seven mineral ore miners consisting of two women, four men and one undisclosed A.I. who all vary in characteristics and personality. On the first silent...
Going off the mind map I came up with I started to design some layouts and and sets for this post nuclear world to exist in. Before I started to sketch out some scenes, I looked into how I want to shoot the environment I am creating. As seen above in the mind map I contemplate either shooting through the frame of using the camera as a person or using the camera as a drone in an observational piece to explore the set/world created. In the end I've decided the camera would be a mix between a person and drone point of view. So, the pair would travel through the decrepit city scoping it out to see what remains and to try and find out what happed there. I plan for the key focus to be solely on moving through the damaged city and into the science labs where the scientists are planning their escape showing a generator room, plans for the conservation ship and hub pods for growing plants. Ultimately leading to the camera coming across a break in the labs window to see the conservati...
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