Basic Walk Cycle.

For this exercise I looked at a typical walk cycle of a person, with this I found it difficult to judge the placement of the leg and arm placements. This possibly due to one leg staying in one position and the opposite moving from one place to the next; when I then started to bring the frames closer together my understanding became more coherent of how to animate a walking character.

To achieve the characterized walk sequence I used a curved upper line as well as having two parallel lines to keep the correct height of the person. Through the addition of the curve it allows the character to stand straight when at its full height and shrink when the characters knees bend, creating a 'strutting effect when put into real time.

Getting the leg and arm placements right - Creates a gliding Effect.

Putting the walk sequence into real time.

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